package weapons;

import iterfaces.Ships;
import controllers.Point;
import ships.Ship;

public class Bullet extends Ship implements Ships{

	
	private int speed;
	private int damage_bullet;
	private int range;
	private int remainingBullets;
	
	public int getSpeed() {
		return speed;
	}

	public void setSpeed(int speed) {
		this.speed = speed;
	}

	public int getDamage_bullet() {
		return damage_bullet;
	}

	public void setDamage_bullet(int damage_bullet) {
		this.damage_bullet = damage_bullet;
	}
	
	public int getRange() {
		return range;
	}

	public void setRange(int range) {
		this.range = range;
	}
	
	public int getRemainingBullets() {
		return remainingBullets;
	}

	public void setRemainingBullets(int remainingBullets) {
		this.remainingBullets = remainingBullets;
	}
	
	public Bullet(Point position) {
		super(position);
	}

	public void shoot(Point point, Point point2) {
		
	}

	public int getHealthPoints() {
		return 0;
	}

	public void setHealthPoints(int healthPoints) {
		
	}

	public int getFullHealthPoints() {
		return 0;
	}

	public int getMaximumSpeed() {
		return 0;
	}

	public void setMaximumSpeed(int maxSpeed) {
		maxSpeed = maxSpeed;
	}
	
}
